DEFRAGMENTATION
AR/Game/Generative Video/Ambient Score

DEFRAGMENTATION

An augmented reality puzzle-narrative about the failure of memory as a storage medium.
Fragments of a person, scattered across physical space, to be found and reassembled
in the correct order — which does not exist.

01

The Premise

DEFRAGMENTATION is played alone, in your own home, over several days. AR fragments appear in physical space — behind objects, in corners, on surfaces — each containing a shard of video, audio, or text. The work assembles differently for every player because no two homes are the same.

02

AR Architecture

Fragment placement uses persistent world anchors tied to surface geometry rather than GPS coordinates — meaning they stay exactly where they were left, surviving app restarts, drifting only as the room itself changes. Fragments degrade over time if not collected.

03

Generative Video

Each video fragment is generated at runtime from a pool of source footage — interviews, surveillance stills, screen recordings — composited through a corruption engine that introduces glitch, compression artefact, and temporal smear proportional to how long the fragment has been waiting to be found.

04

Ambient Score

The score is a single continuous generative composition — tonal material drawn from reversed and time-stretched vocal recordings, evolving based on how many fragments have been found and their relational proximity in the narrative graph. The piece has no ending, only density.